Excited about League of Legends and ready to immerse yourself? You’ve come to the right place. This guide is designed to not only familiarize you with the fundamentals but also to arm you with the strategies needed to think and play like a seasoned gamer. We’ll delve into the vibrant world of LoL, simplify intricate tactics into manageable steps, and reveal the secret techniques employed by the pros. By the time you reach the end of this guide, you won’t just be a novice – you’ll be a strategic player primed to master the game.
1. Introduction to League of Legends
Now that you’ve had a glimpse of what League of Legends entails, you understand it’s a realm of strategy, skill, and relentless battles. Yet, it’s also a universe of unity, community, and perpetual learning. As a summoner, you’re not merely a player; you’re an integral part of a world wide family, a team member, and a hero in your own unique way. Whether you’re drawn to the adrenaline of the fight, the satisfaction of strategizing, or the spirit of competition, there’s a spot for you in the League. So, prepare yourself, summoner, your epic journey is only just commencing. It’s time to enter the arena, unlock your potential, and carve out your own legend. Let the adventure begin!
What is League of Legends?
Future legend, I salute and welcome you to the world of League of Legends! This isn’t just any game, it’s a clash of champions, a test of strategy and skill. Crafted with love and a dash of magic by Riot Games, League of Legends is a multiplayer online battle arena (MOBA) game that’s about to become your new obsession.
As a player, you’re not just a spectator, you’re a summoner. You’ll step into the shoes of a champion, each with their own unique abilities and style. Your mission, should you choose to accept it, is to take on a team of other players or computer-controlled champions and destroy their Nexus. This isn’t just a structure, it’s the heart of their base, protected by defensive structures and guarded by their champions.
Why Play League of Legends?


So, why should you immerse yourself in League of Legends? First off, it’s free to play, so you can start your adventure without any initial cost. But there’s more to it than that. LoL is a game that offers a deep level of strategic complexity, providing a rewarding experience for those who love a good challenge. Plus, with a vibrant and active community, you’ll always find fellow players to team up with or compete against, no matter your skill level. Regular updates ensure the game stays fresh and exciting.
Understanding the Game's Popularity and Esports Scene
League of Legends is more than just a game; it’s a worldwide phenomenon. With millions of players worldwide, it’s one of the most popular video games in existence. A significant part of its appeal is its competitive scene. League of Legends esports events, such as the League of Legends World Championship, attract millions of viewers and offer substantial prize pools, reinforcing its status as a leading esports title.
And if you are curious about where people are searching for teams, training the teams, earning prizes, etc…, this list is a good start:
GameSync Esports Center: “eSports Teams Application” – Now, this is a place where you can toss your hat into the ring and join their esports teams. They’re all about that online and LAN tournament life. So, if you’re itching for some action, this might be your jam.
Seek Team: “Find a team on League of Legends (LoL). Get recruited …” – Ever dreamt of having your own gaming resume? Well, dream no more! Seek Team is your go-to platform to find esports teams to join. It’s like a dating app, but for gamers. Swipe right, anyone?
League of Legends: “League of Legends” – The mothership of all things LoL. While it doesn’t directly offer team sign-ups, it’s the main hub for all things related to the game, including official esports events. It’s like the home you never knew you had.
Risen Esports: “Risen Esports” – These folks are the party planners of the LoL world. They organize tournaments where you can sign up solo or with your team. It’s like your birthday party, but with more virtual bloodshed.
PlayVS: “League of Legends – Scholastic Esports” – For all you scholarly types out there, PlayVS is your platform for scholastic esports, including League of Legends. Who said gaming and education don’t mix?
Generation Esports: “Generation Esports: HOME” – These guys are the full-service esports platform. They’ve got various esports events and leagues, though they’re a bit shy about the specifics on League of Legends on their landing page.
LoL Esports: “LoL Esports” – The official site for League of Legends esports. This is where you can watch the pros duke it out and earn rewards. It’s like your own personal LoL cinema.
Overview of the Game's Objective
So, what’s the endgame in League of Legends? Your main objective is to destroy the enemy team’s Nexus.
2. Getting Started with League of Legends
Before you can start your journey in the world of League of Legends, there are a few technical details to sort out. Ensuring your system meets the game’s requirements is the first step toward a smooth gaming experience. Let’s uncover them:
System Requirements
PC Requirements:
- Processor
- Minimum: Intel: Core i3-530/AMD – A6-3650
- Recommended: Intel: Core i5-3300/AMD: Ryzen 3 1200
- CPU Features
- Minimum: SSE2
- Recommended: SSE3
- RAM
- Minimum: 2 GB
- Recommended: 4 GB
- Operating System
- Minimum: MacOS 10.12
- Recommended: MacOS 11 (currently not supporting MacOS 12 and 13)
- OS Architecture
- Both Minimum and Recommended: x64
- Graphics Card
- Minimum: AMD: HD 6570/Intel: Intel HD 4600 Integrated Graphics
- Recommended: AMD: Radeon HD 6950/Intel: Intel UHD 630 Integrated Graphics
- GPU Features
- Minimum: DX10-Level Hardware
- Recommended: DX11-Level Hardware
- VRAM
- Minimum: 1 GB
- Recommended: 2 GB
- Hard Disk Space
- Minimum: Around 20GB
Mac Requirements:
- Processor
- Minimum: Intel: Core i5-750
- Recommended: Intel: Core i5-3300
- CPU Features
- Minimum: SSE3
- Recommended: SSE4
- RAM
- Minimum: 2 GB
- Recommended: 4 GB
- Operating System
- Minimum: Windows 7, 8, 10 or 11
- Recommended: 11
- OS Architecture
- Both Minimum and Recommended: x64
- Graphics Card
- Minimum: NVidia: GeForce 9600GT/AMD: HD 6570
- Recommended: NVidia: GeForce 560/AMD: Radeon HD 6950
- GPU Features
- Minimum: DX10-Level Hardware
- Recommended: DX11-Level Hardware
- VRAM
- Minimum: 1 GB
- Recommended: 2 GB
- Hard Disk Space
- Minimum: Around 20GB
PC Requirements
Component | Minimum | Recommended |
---|---|---|
Processor | Intel: Core i3-530/AMD – A6-3650 | Intel: Core i5-3300/AMD: Ryzen 3 1200 |
CPU Features | SSE2 | SSE3 |
RAM | 2 GB | 4 GB |
Operating System | MacOS 10.12 | MacOS 11 (currently not supporting MacOS 12 and 13) |
OS Architecture | x64 | x64 |
Graphics Card | AMD: HD 6570/Intel: Intel HD 4600 Integrated Graphics | AMD: Radeon HD 6950/Intel: Intel UHD 630 Integrated Graphics |
GPU Features | DX10-Level Hardware | DX11-Level Hardware |
VRAM | 1 GB | 2 GB |
Hard Disk Space | Around 20GB | - |
Mac Requirements
Component | Minimum | Recommended |
---|---|---|
Processor | Intel: Core i5-750 | Intel: Core i5-3300 |
CPU Features | SSE3 | SSE4 |
RAM | 2 GB | 4 GB |
Operating System | Windows 7, 8, 10 or 11 | 11 |
OS Architecture | x64 | x64 |
Graphics Card | NVidia: GeForce 9600GT/AMD: HD 6570 | NVidia: GeForce 560/AMD: Radeon HD 6950 |
GPU Features | DX10-Level Hardware | DX11-Level Hardware |
VRAM | 1 GB | 2 GB |
Hard Disk Space | Around 20GB | - |
Please note that for Mac users installing League of Legends on MacOS 10.15 for the first time, the official site recommends rolling back to version 10.14 and reinstalling, then upgrading to 10.15. This is currently the only known fix. If your system checks these boxes, you’re good to go!
Now, all that is left for you to do to play the game is to download, install and create a Riot Account. And if you are unsure how to do that, this step-by-step guide was created to teach you to do just that.
Navigating League of Legends App
Alright, now that you’re in, let’s take a little tour, shall we?
Top Bar


The Top Bar is where you’ll find your summoner name, level, and currencies (RP – Riot Points and BE – Blue Essence). It’s like your personal ID in the world of LoL. Your level represents your experience in the game, while RP and BE are currencies used to purchase champions, skins, and other goodies. It’s a constant reminder of your journey so far, and the battles yet to come.
Now, let’s dive deeper and explore the rest of the buttons on the Top Bar‘s. Each one has its own purpose and functionality, designed to enhance your League of Legends experience.
1. Play


Feeling the itch for some action? The Play button is your ticket to the battlefield. Whether you’re in the mood for a matchmade game, a custom game, or the training mode, it’s all just a click away.
2. Home


Welcome to your Home. It’s your personal news ticker, keeping you up-to-date with all the latest happenings, updates, and special offers in the League of Legends universe. It’s your window into the world of LoL.
3. TFT (Teamfight Tactics)


The Teamfight Tactics (TFT) button is your portal to a whole different kind of battle. This is where you can dive into the strategic chaos of League of Legends’ auto-battler game mode. It’s a turn based game, just like chess!
4. Event Shop


Next up, we have the Event Shop, or as I like to call it, the “Festival of Freebies”. This isn’t your everyday shop. This is a special pop-up shop that makes an appearance during those big, fancy events in the League of Legends calendar.
Here, you can trade in all those event tokens you’ve been hoarding for some seriously cool, limited-time loot. We’re talking exclusive skins, chromas, icons, mythic essence and more. It’s like your personal LoL party store, but remember, the party doesn’t last forever.
Don’t be that guy who forgets to spend their tokens and ends up with a pile of useless paper. These items are event-specific, so when the event’s over, the shop’s gone. It’s a seasonal celebration in your League of Legends journey, a chance to snag some exclusive swag and show off your dedication to the game.
5. Your Shop


Your Shop is a personalized store where Riot Games offers you six unique deals, tailored to your tastes. The deals include champions and skins that you play or might be interested in, and they come at a discounted price. It’s like a personal shopper, picking out the best deals just for you.
6. Clash


The Clash button is your ticket to team-based competitive play. Located on the right side of the client interface, this is where you can join or create a team to compete in Clash tournaments. It’s your personal League of Legends competitive hub.
7. Profile


Your Profile is your personal billboard. Click on your avatar to open your profile. Here, you can view your match history, stats, and rankings. You can also personalize your status message and icon. It’s your League of Legends autobiography.
8. Collection


Your Collection is your personal trophy cabinet. It’s where you’ll find all your champions, skins, and other items. You can also view and edit your rune pages here. It’s your personal hall of fame.
9. Loot


The Loot section is your treasure trove. Here, you can manage your chests, skin shards, and other collectible items. It’s your personal League of Legends vault.
10. Store


The Store is your shopping mall. Here, you can pick up new champions, skins, and other items using Riot Points (RP) or Blue Essence (BE). It’s your personal League of Legends bazaar.
11. Settings


Your Settings is your control panel. The gear icon in the top right corner opens the settings menu. Here, you can customize the game’s graphics, sound, hotkeys, interface settings to suit your preferences and more. It’s your League of Legends toolbox.
Main Display Area


Whatever you select from the Top Bar, it’s displayed right here, in all its glory.
Consider the Main Display Area as your personal command center. It’s the big, bold, beautiful screen where all the action unfolds.
Right Side Bar


The Right Side Bar, or the Social Menu, is your communication hub in the League of Legends client. It’s where you can interact with friends and other players in various ways.
1. Friends List
Your Friends List is your social network. It’s on the right side of the client interface. See who’s online, start a chat, or invite them to a game. It’s your League of Legends social club.
2. Chat Window
The Chat Window is where you can engage in conversations with your friends. It displays recent messages from friends and can be detached as a separate program for convenience.
3. Voice Chat
Voice Chat is available within a party and carries over into the game. It’s a great way to coordinate strategies with your team in real-time.
4. Missions
The Missions window displays objectives that offer rewards upon completion. It’s a way to track your progress and earn rewards as you play the game.
Spend some time poking around, clicking buttons, opening tabs. Get a feel for the place. It’s your new home, after all. Remember, every great summoner knows their way around. So, get comfortable, explore a bit, and before you know it, you’ll be navigating the interface like a pro. After all, in the League, knowledge is power. And you, my friend, are on your way to becoming powerful.
Understanding Game Modes


TAB: Player vs. Player (PvP)
Welcome to the heart of the action, the Player vs. Player (PvP) tab. Here’s what’s cooking:
Summoner's Rift
This is the main arena, the central stage, the battlefield where champions are crafted. It’s a 5v5 clash set within a labyrinth of lanes and jungle, filled with unexpected surprises. But we understand the need for diversity, so let’s dissect the different game modes:
Blind Pick: Think of this as the spontaneous adventure of Summoner’s Rift. You select your champion, they choose theirs, and the dynamics of the game remain a mystery until everyone is in the game. It’s swift, it’s unpredictable, and it’s a thrilling ride.
Draft Pick: Now we’re stepping into the territory of strategy. You and your opponents take turns banning and picking champions. It’s akin to a high-stakes game of chess before the actual game even begins. You need to strategize about team composition, counter-picks, and synergy. It’s a game mode designed for the tacticians among us.
Ranked Solo/Duo: This is where the elite players compete. Every victory or defeat has a direct impact on your rank. You can venture alone or bring along a partner, but remember, the stakes are high.
Ranked Flex: Consider this the more relaxed variant of Ranked Solo/Duo. You can queue up with anywhere from one to four of your friends and take on the world. It’s a communal experience in the Rift.
ARAM (All Random Mid)
Teamfight Tactics (TFT)
TAB: Co-Op vs. AI (PvP)
New to the game or just want to try out that new champion without the side-eye from your team? The Co-op vs. AI tab is your safe haven. Here, you can:
- Team up with other players to take on AI-controlled opponents. It’s like a friendly kickabout with bots.
- Choose your difficulty level: Intro, Beginner, or Intermediate. It’s like picking the size of your training wheels.
TAB: Training
The Training tab is your personal League of Legends dojo. Here, you can:
- Tutorial: This guided mode is like your first day at school. It’ll walk you through the basics and get you ready for the big leagues.
- Practice Tool: This is your sandbox, your lab, your dojo. Experiment, practice, and perfect your champion skills. It’s all about that grind!
TABs: Create and Join Custom Game
The Custom Game option is your playground. Here, you can:
- Set up your own games and invite your friends. It’s like hosting your own private party.
- Play by your own rules and try out new strategies. It’s your game, your way.
We’ve just taken a whirlwind tour of the game modes in League of Legends. Each one is a unique beast, offering its own set of thrills and challenges.
This article shows you how to unlock every game mode if have trouble unlocking any of them.
Exploring the Summoner's Rift
Now, it’s time to familiarize yourself with the battlefield where you’ll be showcasing your skills and strategy: the Summoner’s Rift. This is the stage where champions clash, where epic tales of battle unfold, and where legends come to life. But before you rush headlong into the action, let’s take a moment to navigate this iconic landscape.


The Summoner’s Rift is a symmetrical map divided into two halves, separated by a river that meanders through the center. Each half is a domain controlled by a team and is further divided into three lanes: top, middle (or mid), and bottom (or bot). These lanes are the main thoroughfares that lead to your enemy’s base, and they’re where the heart of the conflict takes place.


The Jungle
Between the lanes, you'll find the jungle, a maze-like area filled with neutral monsters. Killing these monsters, a process known as 'jungling', provides gold and experience. Some monsters also grant unique buffs when defeated. But be careful, the jungle can be a dangerous place, with enemies potentially lurking around every corner.


The River
The River, a central feature of Summoner's Rift, serves as a strategic battleground. It's home to the Scuttle Crab, a neutral monster providing vision and speed boosts, and the lairs of the Dragon and Baron Nashor, two significant game objectives. The river's central location makes it a risky but often necessary path, requiring careful vision control for safe navigation. It's a common route for junglers and roaming champions to switch lanes and surprise enemies. In essence, the river is a high-stakes zone, a place of great risk and reward.


The Turret
Guarding the lanes are turrets, powerful structures that deal significant damage to enemies. Turrets provide a line of defense against enemy champions and minions, and they're not to be taken lightly. Working with your team to destroy enemy turrets is a key part of winning the game.


The Inhibitors
Further into enemy territory, you'll find the inhibitors. Destroying an enemy inhibitor will cause your side to start spawning powerful 'super minions'. But beware, the enemy team will be doing everything they can to defend their inhibitors.


The Dragon and Baron Nashor
there are two major neutral objectives on Summoner's Rift: the Dragon and Baron Nashor. Killing these powerful monsters grants significant bonuses to your team, but be warned, they're tough to take down and battles over these objectives can often turn the tide of the game.


The Nexus
The ultimate goal on Summoner's Rift is to destroy the enemy's Nexus, located deep within their base. But to get there, you'll need to battle your way through the enemy's defenses, including their turrets, inhibitors, and of course, their champions.
So there you have it, a brief tour of the Summoner’s Rift. It’s a place of endless possibilities, where every game is a new adventure. So get out there, explore, and most importantly, have fun. After all, in League of Legends, the journey is just as important as the destination. See you on the Rift!
Choosing Your First Champion
Alright, future legends, let’s dive into one of the most thrilling parts of League of Legends: picking your first champion. It’s like choosing your first car or deciding on your favorite ice cream flavor. It’s a big deal, but don’t sweat it, I’m here to help you make sense of it all.
With a staggering roster of 164 champions in LoL as of patch 13.14, each with their own unique abilities, styles, and killer outfits, it can feel a bit like being a kid in a candy store.
But remember, the best champion is the one that makes you say, “Yeah, this feels right.”
Before we dive into the different types of champions, it’s important to note that many champions can fit into multiple roles based on their abilities and the way players choose to play them. So, the numbers in brackets represent how many champions can potentially play in that role, not the number of champions exclusive to that role.
Tanks (45 Champions)
Fighters (70 Champions)
Mages (62 Champions)
Assassins (42 Champions)
Marksmen (30 Champions)
Supports (36 Champions)
But remember, this is just a starting point. The beauty of League of Legends is that there’s a champion for everyone. So take your time, try out different champions, and see which one feels like a good fit.
And don’t worry if you’re not a pro right off the bat. Everyone starts somewhere, and the most important thing is to have fun. So go ahead, pick your champion, and get ready to make some epic plays.
3. Gameplay Basics
We’ve got set and rolling and now it’s time to move on to the gameplay basics of our game here.
Understanding Champion Roles
Let’s get down to the nitty-gritty. You’ve chosen your champion and are eager to get started, but hold your horses! Do you know what your role is? I’m not talking about whether you’re going top, mid, bot or in the jungle. I’m talking about your champion’s role. Let’s break it down and see what it means to be a Tank, a DPS, or a Support in LoL.
Tanks


First up, we’ve got the Tanks. These are the big guys, the beefcakes, the ones who laugh in the face of danger. Tanks are your frontline, your human (or not-so-human) shields. They’re the ones who are going to be soaking up damage and keeping the squishier members of your team safe and sound. They’re all about durability and disruption. They’re the ones who say, “Go ahead, hit me. I can take it.” If you’re the kind of player who likes to be in the thick of things, the Tank role might just be your cup of tea.
DPS


Next on the list, we have the DPS, or Damage Per Second, champions. These are your damage dealers, your heavy hitters, your glass cannons. DPS champions can be split into two main types: Attack Damage (AD) champions, who are all about those basic attacks and physical abilities, and Ability Power (AP) champions, who are going to be slinging spells left and right. If you’re the kind of player who likes to see big numbers and take out enemies in the blink of an eye, then the DPS role is calling your name.
Supports


Last but definitely not least, we have the Supports. These are the unsung heroes of LoL, the ones who might not get all the glory but are just as important. Supports are all about, well, support. They’re there to help out the team, whether it’s by healing their allies, providing vision, or setting up opportunities for their team to secure kills. If you’re the kind of player who likes to help out and thinks that a well-timed assist is just as satisfying as a kill, then the Support role is for you.
Remember, LoL is a team game, and every role is important. Whether you’re a Tank, a DPS, or a Support, you’re a crucial part of your team. So pick a role that suits your playstyle, learn it, master it, and let’s get out there and show them what we’re made of.


Understanding Position Roles
We've covered champion roles, but don't go rushing off to the Rift just yet. There's another piece of the LoL puzzle we need to talk about: position roles. Now, you might be scratching your head, thinking, "Didn't we just cover this?" Well, not quite. While champion roles tell us what our champions are good at, position roles tell us where on the map we're going to be doing our thing. Let's dive in.


Top Lane
First up, we've got the top lane. This is the place for the lone wolves, the ones who aren't afraid of a little one-on-one action. Top laners are often Tanks or DPS champions who can hold their own in a duel. They're the ones who are going to be trading blows with the enemy top laner, trying to gain the upper hand. If you're the kind of player who likes a good brawl, then the top lane is your battlefield.


Mid Lane
Next, we're heading to the mid lane. This is the shortest lane, smack dab in the middle of the map. Mid laners are often AP DPS champions who can dish out a ton of damage in a heartbeat. They're the ones who are going to be darting around the map, lending a hand in other lanes, and setting the tempo of the game. If you're the kind of player who likes to be in the thick of things, making big plays and turning the tide of battle, then the mid lane is your stage.


Bot Lane
Then we've got the bot lane. This is where you'll find the dynamic duo of the ADC and the Support. The ADC is a DPS champion who's all about dishing out damage, while the Support is there to have their back and keep them safe. If you're the kind of player who likes to work closely with a teammate, then the bot lane is your jam.


Jungle Lane
Last but not least, we have the jungle. This is the wild card of LoL, the area between the lanes filled with neutral monsters. The jungler is a unique role that roams the jungle, farming monsters for gold and experience and popping out to surprise the enemy lanes. If you're the kind of player who likes to keep the enemy on their toes and make plays all over the map, then the jungle is your playground.
Remember, in LoL, your position is just as important as your champion’s role. It’s not just about what you do, but where you do it. So pick a position that suits your playstyle, learn it, master it, and let’s hit the Rift running.
Champion Stats - The Heartbeat of Your Champion


Now, let’s talk champion stats. These are the numbers that make your champion tick, the heartbeat of your gameplay. They’re the secret sauce of your success in the game.
Health: Think of Health as your champion’s staying power. It’s the damage they can soak up before they’re down for the count. When it drops to zero, you’re out of the action, waiting to respawn. But fear not, health regenerates over time and can be padded with the right items and abilities.
Ability Resources: Whether it’s Mana, Energy, or a unique resource, this is the juice that powers your champion’s abilities. Mana trickles back over time and can be topped up with certain items and abilities. Energy bounces back faster but isn’t boosted by items or abilities. Some champions have their own unique resources, or none at all.
Ability Power (AP): AP is what puts the weight behind your abilities. AP cranks up your abilities, and you can pump up your AP with the right items.
Attack Damage (AD): AD is what beefs up your basic attacks and certain abilities. You can beef up your AD with the right items.
Armor: Armor is your champion’s shield against Physical damage. The higher this stat, the less damage your champion takes from enemy attacks and abilities.
Magic Resist (MR): Magic Resist is your champion’s shield against Magic damage. The higher this stat, the less damage your champion takes from enemy attacks and abilities.
Attack Speed (AS): Attack Speed determines how fast your champion can throw out basic attacks. This stat is key to landing more punches on your enemies in less time.
Ability Haste (AH): Ability Haste sets the tempo for your abilities. It cuts down the recharge time of your abilities, letting you use them more often. And unlike the old Cooldown Reduction, it doesn’t have diminishing returns, making it a hot stat for champions who lean heavily on their abilities.
Critical Strike Chance: Critical Strike Chance is your roll of the dice. It’s the chance that your basic attacks will deal extra damage, or a critical strike. The higher this stat, the more often you’ll get to see those big, juicy damage numbers.
Movement Speed (MS): Movement Speed sets the speed of your champion’s stride. It’s crucial for sidestepping enemy abilities, making a quick exit, or running down enemies.
Health Regen: Health Regen is like your champion’s personal medic, patching them up over time. It’s the speed at which your champion recovers health, keeping them ready for the next skirmish. Certain items and abilities can give this stat a boost, helping your champion shake off the damage and get back into the fray.
Resource Regen: Resource Regen is the speed at which your champion’s ability resource refills, be it Mana, Energy, or something unique. A higher Resource Regen means your champion can keep the abilities coming, keeping your enemies on their toes.
Lethality | Armor Penetration: Lethality and Armor Penetration are your keys to cracking open those tough, armored enemies. These stats let your attacks ignore some of your enemy’s Armor, helping you punch through their defenses and deal more damage.
Magic Penetration: Magic Penetration is the magic version of Lethality, letting your abilities bypass some of your enemy’s Magic Resist. If your enemies are building Magic Resist, Magic Penetration is a stat you’ll want to have up your sleeve.
Life Steal: Life Steal is your champion’s way of taking what they need from their enemies. It lets your champion recover health based on the damage they deal with their basic attacks, helping them stay in the fight longer.
Vamp: Vamp, or Omnivamp, is like Life Steal but for all damage. It lets your champion heal for a percentage of all damage they deal, keeping them fighting fit no matter how they choose to deal their damage.
Attack Range: Attack Range is the reach of your champion’s basic attacks. It’s a fixed stat for each champion and knowing it is crucial for keeping your distance and trading blows with your enemies.
Tenacity: Tenacity is your champion’s stubborn streak. It’s a stat that reduces the duration of crowd control effects on your champion, helping them shake off stuns, slows, and silences faster and get back into the action.
In conclusion, mastering your champion’s stats is a key chapter in your League of Legends story. By making smart choices with your items and gameplay, you can fine-tune these stats to fit your playstyle and role, leading to more epic wins and a more thrilling gaming experience.
Runes


Runes are enhancements that add new abilities or buffs to the champion. You can choose your loadout of runes before the match begins, during champion select, or in your Collection tab. The current system of runes, known as Runes Reforged, was introduced in Pre-Season Eight.
Rune Pages
A player can have a maximum of 25 custom rune pages, separate from the recommended rune page which cannot be edited and only exists per-game. Players in levels 1 to 9 cannot create nor edit rune pages. New accounts have three empty rune pages available; additional pages are purchased in the store for 590 or 6300 each.
Rune Recommender
The Rune Recommender automatically determines and recommends the best rune sets for your chosen champion and role, and presents up to three different sets. These recommended rune sets are updated per-patch based on current data and the best runes available for each champion in each role.
Rune Paths
Runes are divided into five paths:
- Precision
- Domination
- Sorcery
- Resolve
- Inspiration
Each rune page contains runes from two paths: one primary and one secondary. The primary path has one keystone and three lesser runes. The secondary path has two lesser runes. There are also three Shard slots alongside the Primary and Secondary paths that follow a path separate from the five. Each individual slot can be filled with one selection.
Shards
Shards provide additional customization to your rune page. They are divided into three slots:
- Slot 1 (Offense): Options include 5.4 bonus Attack Damage or 9 Ability Power (Adaptive), 10% bonus attack speed, or 8 ability haste.
- Slot 2 (Flex): Options include 5.4 bonus Attack Damage or 9 Ability Power (Adaptive), 6 bonus armor, or 8 bonus magic resistance.
- Slot 3 (Defense): Options include 15 − 140 (based on level) bonus health, 6 bonus armor, or 8 bonus magic resistance.
Substitutions
There are game modes and champions in which certain runes are essentially useless. The game will substitute unusable runes automatically upon the game start and print a chat message to the player with the change.
Trivia
During development, Precision and Sorcery were originally going to be Primary path only. Runes are referred to internally as “perks”. Every rune that gives bonus Adaptive AD or AP, will always grant about 60% of the amount of AP as AD, or about 166.6% of the amount of AD as AP.
Precision


Dive into the heart of battle with the Precision Rune Path. This path is your ally in enhancing your attacks and dealing sustained damage. It’s a marksman’s best friend and a haven for those who love to keep the damage coming.
Keystones
Press the Attack: Ideal for champions who stick to their target like glue. After 3 auto attacks, your target will take increased damage from all sources. Picture this: You’re Vayne, tumbling around and stacking this up. Your third silver bolt procs, and boom, they’re taking even more damage.
Lethal Tempo: A dream come true for auto-attack enthusiasts. After damaging an enemy champion, gain a massive attack speed boost. It even temporarily allows you to break the attack speed limit. Imagine being Master Yi, slicing through enemies like a hot knife through butter.
Fleet Footwork: For those who need a bit of sustain in their lives. Attacking and moving builds up energy stacks. At full stacks, your next attack heals you and grants increased movement speed. Envision being Caitlyn, poking from a distance, and healing up any poke you take in return.
Conqueror: Perfect for those who love extended fights. Gain stacks of adaptive force when hitting enemy champions with separate attacks or abilities. Max stacks grant bonus damage against champions. Picture yourself as Tryndamere, spinning into a fight and becoming an unstoppable force.
Heroism Runes
Overheal: Excess healing becomes a decaying shield. For those who like a bit of extra protection.
Triumph: Takedowns restore health and grant bonus gold. For the champions who live for the thrill of the kill.
Presence of Mind: Takedowns restore mana and reduce the cooldown of your ultimate. For those who want their big guns ready more often.
Legend Runes
Alacrity: Gain bonus attack speed. For those who want to hit faster.
Tenacity: Gain bonus tenacity. For those who refuse to be held down.
Bloodline: Gain bonus lifesteal. For those who like to live on the edge.
Combat Runes
Coup de Grace: Deal more damage to low health enemy champions. For those who love to finish off their foes.
Cut Down: Deal more damage to champions with more max health than you. For those who aren’t afraid of a challenge.
Last Stand: Deal more damage to champions while you are low on health. For those who fight to their last breath.
Domination


As we bid farewell to the sustained damage of Precision, we welcome the adrenaline-fueled world of the Domination rune path. This path is your secret weapon if you’re all about that burst damage and target access. It’s akin to being a shark in the water, circling your prey and waiting for the perfect moment to strike. Ready to sink your teeth in? Let’s dissect it.
Keystones
Electrocute: Your go-to for burst damage. Land three separate attacks or abilities in quick succession, and you’ll deal bonus adaptive damage. It’s a one-two-three punch that’ll leave your enemies seeing stars. Champions like Zed or Evelynn love this rune.
Predator: For the hunters among us. It grants you a hefty burst of speed and bonus damage on your next attack after activating your boots. It’s perfect for champions who like to roam and make their presence felt across the map, like Gragas or Hecarim.
Dark Harvest: This rune is all about snowballing. Champions or large minions that are below 50% health drop soul essence on death. Collect it to gain permanent adaptive damage and reset the cooldown of Dark Harvest. It’s a snowball fight, but you’re the only one throwing snowballs. Champions like Karthus or Jhin can make great use of this rune.
Hail of Blades: If you’re all about that attack speed, then Hail of Blades has got you covered. Gain a large amount of attack speed for the first three attacks made against enemy champions. If you’re playing someone like Xin Zhao or Tristana, this rune can give you a serious edge in those early trades.
Malice
Cheap Shot: This rune rewards you for crowd control. Deal bonus true damage to enemies with impaired movement or actions. It’s like a low blow, but hey, all’s fair in love and war, right?
Taste of Blood: This is your sustain in the lane. Heal when you damage an enemy champion. It’s like having a personal snack every time you poke your enemy.
Sudden Impact: Are you a fan of dash, blink, or leap abilities? Then you’ll love Sudden Impact. Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, or teleport. It’s perfect for champions like LeBlanc or Zed who have those types of abilities in their kit.
Tracking
Zombie Ward: This rune is all about vision. After killing an enemy ward, a friendly Zombie Ward is raised in its place. Additionally, when your wards expire, they also reanimate as Zombie Wards.
Ghost Poro: This little guy provides bonus adaptive damage when your wards expire, they leave behind a Ghost Poro, which grants vision for a few seconds.
Eyeball Collection: This rune is for all you snowballers out there. Collect eyeballs for champion and ward takedowns to gain bonus adaptive damage.
Hunter
Treasure Hunter: This is a new rune that was added recently. Details about its effects are still forthcoming.
Ingenious Hunter: This rune reduces the cooldown of your item actives. It’s like having a cheat code for your items.
Relentless Hunter: This rune gives you bonus out of combat movement speed for each unique champion takedown. It’s perfect for those who like to roam around the map.
Ultimate Hunter: This rune reduces the cooldown of your ultimate ability. It’s perfect for champions who rely heavily on their ultimates.
Sorcery


Moving on from the ruthless aggression of Domination and soaring into the celestial sphere of Sorcery. This path is all about empowering your abilities and manipulating your resources. It’s like being the conductor of a symphony of stars, orchestrating a celestial ballet of destruction. So, if you’re the kind of player who likes to light up the battlefield with a dazzling display of magical prowess, then Sorcery might just be your jam.
Keystones
- Summon Aery: Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. It’s like having a little magical pet that helps you out. Perfect for champions like Lulu or Karma who can both poke enemies and shield allies.
- Arcane Comet: Damaging a champion with an ability hurls a comet at their location. It’s like calling down a little piece of the cosmos to smite your enemies. Champions with poke abilities like Xerath or Ziggs can make great use of this.
- Phase Rush: Hitting a champion with 3 separate attacks or abilities grants a burst of movement speed. It’s like strapping a rocket to your back. Champions that need to stick to enemies or escape after trading like Ryze or Cassiopeia can benefit from this.
Artifact
- Nullifying Orb: Gain a magic damage shield when taken to low health by magic damage. It’s like having a safety net when you’re walking the tightrope. Champions that trade with other magic damage champions can use this for an extra layer of safety.
- Manaflow Band: Hitting an enemy champion with an ability permanently increases your maximum mana. It’s like having a bottomless well of magical power. Champions that have mana issues like Lux or Swain can find this rune very useful.
- Nimbus Cloak: Gain movement speed after casting a summoner spell. It’s like having a burst of speed when you need it the most. Champions that rely on their summoner spells for plays can use this to their advantage.
Excellence
- Transcendence: Gain cooldown reduction and excess CDR becomes adaptive force. It’s like being able to cast your spells more often and getting stronger when you can’t. Champions that rely on their abilities like Vladimir or Syndra can benefit from this.
- Celerity: Gain increased movement speed and bonus AD or AP, adaptive. It’s like being swift and deadly. Champions that roam a lot like Twisted Fate or Taliyah can make great use of this.
- Absolute Focus: While above 70% health, gain bonus AD or AP, adaptive. It’s like being at your best when you’re feeling good. Champions that can stay healthy and poke from a distance like Jayce or Varus can find this rune very useful.
Power
- Scorch: Your first ability hit every 10s burns champions. It’s like adding a little extra spice to your poke. Champions that poke a lot like Pantheon or Kennen can use this to add to their damage.
- Waterwalking: Gain movement speed and bonus AD or AP in the river. It’s like being a river spirit. Champions that roam a lot like Aurelion Sol or Talon can make great use of this.
- Gathering Storm: Gain increasing amounts of AD or AP over time. It’s like a snowball rolling down a hill, getting bigger and bigger. Champions that scale into the late game like Veigar or Nasus can find this rune very useful.
Resolve


Next up, we have the Resolve Rune Path. This path is like the sturdy oak tree in your backyard that’s been standing tall for years, weathering every storm. It’s all about resistances, health, and healing. If you’re the kind of player who likes to be the unmovable object, the bulwark against the enemy onslaught, then Resolve is your path.
Keystones
Grasp of the Undying: Every 4 seconds in combat, your next attack on a champion will deal bonus magic damage, heal you, and permanently increase your health. It’s like a three-in-one special that keeps on giving.
Aftershock: After immobilizing an enemy champion, you gain defenses and later deal a burst of magic damage around you. Enemies will think twice before messing with you.
Guardian: While within 175 units of an ally, you can guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage, both of you gain a shield.
Strength
Demolish: Charge up a powerful attack against a tower while near it.
Font of Life: Impairing the movement of an enemy champion marks them. Allies who attack marked enemies heal.
Shield Bash: While shielded, gain bonus armor and magic resist and your next basic attack deals bonus adaptive damage.
Resistance
Conditioning: Gain bonus armor and magic resist after 10 minutes.
Second Wind: After taking damage from an enemy champion, heal back some of the lost health over time.
Bone Plating: After taking damage from an enemy champion, the next three spells or attacks you receive from the enemy champion deal less damage.
Vitality
Overgrowth: Gain permanent max health when minions or monsters die near you.
Revitalize: Heals and shields you cast or receive are more potent, especially on targets below 40% health.
Unflinching: Gain tenacity and slow resistance for each summoner spell on cooldown.
Inspiration


Last but not least, we’ll dive into the creative toolbox of Inspiration. This path is all about bending the rules and thinking outside the box. It’s like being a crafty inventor, always coming up with new tricks to outsmart your opponents. So, if you’re the kind of player who likes to mix things up and keep your opponents guessing, then Inspiration might just be your jam.
Keystones
Glacial Augment: Your first attack against an enemy champion slows them, and slowing champions with active items shoots a freeze ray at them, creating a lingering slow zone. It’s like having a personal ice mage that helps you control the battlefield. Perfect for champions like Senna or Tahm Kench who can both poke enemies and control their movements.
Unsealed Spellbook: This rune allows you to swap Summoner Spells while out of combat. The more unique Summoner Spells you swap to, the quicker you can make future swaps. It’s like having a magical grimoire that adapts to your needs. Champions that need flexibility in their summoner spells like Twisted Fate or Zoe can make great use of this.
Prototype: Omnistone: This is the wildcard of the Inspiration tree. It periodically grants a single use of another random keystone. It’s like having a magical roulette that keeps your opponents guessing. Champions that can adapt to different situations like Jayce or Kennen can benefit from this.
Contraptions
Hextech Flashtraption: While Flash is on cooldown, it is replaced by Hexflash. Hexflash lets you flash to a nearby location towards your cursor after channeling for a short time. It’s like having a backup plan when your main escape tool is unavailable. Champions that rely on their Flash for plays can use this to their advantage.
Magical Footwear: You get free boots at 12 minutes but you cannot buy boots before then. Each takedown you get makes your boots come 45 seconds sooner. It’s like having a magical cobbler that rewards your good plays. Champions that can secure early kills like LeBlanc or Zed can find this rune very useful.
Perfect Timing: You gain a free Commencing Stopwatch that can be used for a one-time Stasis effect after 14 minutes. Each takedown you get shortens this timer by 120 seconds. It’s like having a magical timepiece that can turn the tide of a fight. Champions that can make clutch plays like Zilean or Ekko can benefit from this.
Tomorrow
Future’s Market: It allows you to enter debt to buy items. It’s like having a magical credit card that lets you get your items faster. Champions that need their core items early like Ezreal or Gangplank can make great use of this.
Minion Dematerializer: It gives you bonus damage against minions that you kill with Minion Dematerializers. It’s like having a magical tool that helps you control the minion wave. Champions that need to push their lane like Malzahar or Heimerdinger can find this rune very useful.
Biscuit Delivery: It gives you a free Biscuit every 2 minutes until 6 minutes. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana. It’s like having a magical baker that keeps you healthy. Champions that need sustain in lane like Sona or Yuumi can find this rune very useful.
Beyond
Cosmic Insight: It gives you +18 Summoner Spell Haste and +10 Item Haste. It’s like having a magical artifact that lets you use your abilities and items more frequently. Champions that rely on their abilities and items like Ryze or Cassiopeia can benefit from this.
Approach Velocity: It gives you bonus Movement Speed towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. It’s like having a magical compass that leads you to your targets. Champions that need to stick to enemies or escape after trading like Olaf or Darius can make great use of this.
Time Warp Tonic: Potions and biscuits grant some restoration immediately and give you Movement Speed while under their effects. It’s like having a magical potion that gives you an edge in fights. Champions that need to survive tough situations and turn the tide of battle like Tryndamere or Aatrox can find this rune very useful.
Shards
Shards add that extra flavor to your Rune setup. They follow a path separate from the five main ones, and here’s what they offer:
Slot 1: Offense
- 5.4 bonus Attack Damage or 9 Ability Power (Adaptive)
- 10% bonus attack speed
- 8 ability haste
Slot 2: Flex
- 5.4 bonus Attack Damage or 9 Ability Power (Adaptive)
- 6 bonus armor
- 8 bonus magic resistance
Slot 3: Defense
- 15 − 140 (based on level) bonus health
- 6 bonus armor
- 8 bonus magic resistance
Finding Your Perfect Fit
Remember, summoners, the beauty of League of Legends is that there’s a Rune and Shard setup for everyone. So take your time, experiment with different combinations, and find what feels right for you.
And don’t worry if you’re not a Rune master right off the bat. Everyone starts somewhere, and the most important thing is to have fun. So go ahead, pick your Runes, set your Shards, and get ready to make some epic plays.
Learning about Auto Attacks, Abilities and Spells
Moving on to abilities and spells. Grasping these fundamental aspects of gameplay is crucial to your enjoyment and success in the game. Every champion in League of Legends boasts a unique set of abilities, which, when mastered, can make a significant difference in both your gameplay experience and performance.
Auto Attacks - The Fundamental Offense


Auto Attacks, also known as Basic Attacks, are a champion’s primary method of dealing damage. Each champion has a unique auto attack, which can be a melee or ranged attack depending on the champion. Auto attacks are automatic, meaning your champion will continue to attack as long as they are within range and you have an enemy targeted. While they may seem simple, auto attacks play a crucial role in farming minions, trading with enemy champions, and securing kills. Mastering the timing of your auto attacks is a fundamental skill in League of Legends.
Abilities - Your Champions' Arsenal


Typically, each champion is equipped with five abilities: a passive, three basics (Q, W, E), and an ultimate (R). Passive abilities are constant attributes that impact gameplay, providing unique advantages for each champion. Basic abilities comprise a set of three unique skills that can be used frequently throughout the game. As you level up, these abilities become more potent. The Ultimate ability is a powerful skill with impactful effects and a longer cooldown period. The key to strategic gameplay lies in understanding when and where to use these abilities for maximum effect.
Spells - The Summoner's Toolkit


Summoner Spells, on the other hand, are separate from champion abilities. There are nine Summoner Spells to choose from, but you can only have two spells to play with in a game. These can be selected before a game. They offer a range of benefits, from teleporting across the map to healing your champion or providing a quick speed boost. Deploying these spells at the right moment can often be the difference between victory and defeat. Now, let’s delve deeper into each of these nine magical tools at your disposal:”


Flash: The Ace in the Hole
Ah, the Flash! The most beloved spell in the League, it's like your personal teleportation device. With a snap of your fingers, your champion can blink across a short distance, perfect for those daring escapes or surprise attacks.


Teleport: The Key to Omnipresence
Ever wished you could be in two places at once? With Teleport, you can! This spell allows your champion to warp across the map to any friendly structure, minion, or ward.


Heal: The Lifeline in the Heat of Battle
In the heat of battle, Heal is your lifeline. It restores a chunk of your champion's health and gives a quick burst of speed.


Exhaust: The Emergency Brake
Need to slow down a rampaging enemy? Exhaust is your answer. It reduces an enemy champion's speed and damage, making it a perfect counter to those high-damage assassins.


Ignite: The Silent Killer
Ignite is your silent assassin. It burns your enemies over time and reduces their healing effects. It's the perfect tool for finishing off those pesky champions who just won't go down.


Smite: The Monster Slayer
For the brave souls who venture into the jungle, Smite is your best friend. It deals massive damage to monsters and helps secure crucial objectives.


Barrier: The Shield in the Storm
When the going gets tough, Barrier gets going. It provides a temporary shield that absorbs incoming damage.


Cleanse: The Escape Artist
Against teams with heavy crowd control, Cleanse is your get-out-of-jail-free card. It removes all crowd control effects and grants brief immunity.


Ghost: The Speed Demon
For those who live life in the fast lane, Ghost is your turbo booster. It significantly boosts your champion's speed for a short duration.
Mastering Abilities and Spells


Understanding each ability and spell – its cooldown period, the type of damage it inflicts, its range, and how it interacts with other abilities and spells – is part of the learning process. It’s important to note that many champions have synergies within their abilities, which can be combined to devastating effect.
To master these abilities and spells, start reading each ability’s description carefully and practicing in the Training mode. This safe environment allows you to experiment with the abilities and spells without the pressure of a real game. Once you feel comfortable, take your skills into actual gameplay. Remember, mistakes are part of the learning process, and each misstep is a lesson in how to improve.
In League of Legends, knowledge of abilities and spells is more than just understanding game mechanics. It’s about gaining a strategic advantage and learning how to read and react to in-game situations. As you deepen your understanding, you’ll find yourself improving and gaining more confidence. It’s a process, so don’t rush – take your time, and enjoy your journey in the world of League of Legends.
The Importance of Farming and Gold
Let’s uncover the crucial role of farming and gold accumulation in League. These may seem like minor elements when you first step into the game, but rest assured, understanding their importance will drastically improve your gameplay and decision-making.
Gold Gathering
In League of Legends, gold is the universal language. From the mid laner’s high-stakes dance, the top laner’s endurance test, the bot lane’s cooperative effort, to the jungler’s roaming harvest, farming is the common thread.
One of the key aspects of maximizing your gold income is understanding the concept of ‘creep score’ or ‘cs’. This refers to the number of minions, monsters, or other units a player has killed. The following table provides a perfect farming timeline, showing the optimal creep score you should aim for at different times in the game:
This table is a guide to help you understand the optimal creep score you should aim for at each stage of the game. By following this chart, you can ensure that you are maximizing your gold income and giving yourself the best chance of securing victory.
In the often isolated battlefield of the top lane, farming is a test of endurance where the task is to out-farm the adversary, using abilities to control the minion wave and create opportunities for last-hits. A small lead in farm can snowball into a significant advantage.
When it comes to the mid lane, farming becomes a high-stakes dance. The primary source of gold is the constant stream of minions, and the challenge lies in securing the last hit on these minions while fending off the opponent and avoiding enemy ganks. The key to success here is balancing aggression with caution.
Meanwhile, in the bot lane, farming is a team effort between the player and the support. As the ADC, the focus is on last-hitting minions to accumulate gold, while the support’s role is to protect the ADC and create opportunities for safe farming. Communication and coordination are crucial in this lane.
The role of a support is indirect but vital in farming. The support facilitates the ADC’s farming by protecting them, zoning out enemies, and providing vision to prevent enemy ganks. The ADC’s success is the support’s success.
For a jungler, the farm comes from the neutral monsters in the jungle. The role involves roaming the map, clearing jungle camps for gold and experience. Unlike laners, junglers are not competing directly with an enemy for farm, but they must be wary of the enemy jungler who might invade their jungle.
Regardless of the position role, farming is a fundamental skill in League of Legends. Practice, patience, and a keen understanding of each role’s unique farming strategy will go a long way in securing the team’s victory.
The Power of Gold
Let’s talk about gold – your primary currency in the Fields of Justice. Every minion you farm, tower you topple, or enemy champion you conquer grants you gold. And what does gold do? It gives you power! It allows you to purchase items that enhance your champion’s abilities, making you an even more formidable force on the battlefield.
Reliable and consistent farming is your safest bet for a steady gold income. The occasional champion kill can definitely boost your gold, but it comes with risks and is less reliable. Remember, a farmer who relies only on the fickle weather is less likely to reap a good harvest than one who diligently tends his fields.
Investing Your Bounty
Investing Your Bounty So, you’ve farmed efficiently and now your pockets are overflowing with gold. What’s next? Spending it wisely! Picture your gold as investment capital and the shop as your market. The items you purchase should complement your champion’s abilities and role, as well as the game’s state.
For instance, if you’re playing a Mage in the Mid lane and you’re up against two enemy assassins, one in the mid and one in the jungle, a smart investment would be the Zhonya’s Hourglass. This item not only provides a decent amount of Ability Power to boost your damage but also grants you armor to withstand the physical damage from the assassins. Its active ability, stasis, can be a game-changer. It can make you invulnerable and untargetable for 2.5 seconds, enough time for your team to come to your aid or for your cooldowns to refresh. This can be particularly useful when you’re targeted by the enemy assassins’ burst damage.
Think about what your team needs – are you the resilient shield, absorbing damage for your team? Or perhaps you’re the sharp sword, dealing decisive blows to your enemies? Understand your role and adapt your purchases accordingly.
In conclusion, the art of farming and the strategic use of gold are vital skills in your League of Legends journey. They might require patience and practice, but mastering these will surely lead to more victories. Remember, every misstep is an opportunity to learn, and every game is a chance to improve.
Mastering Combat and Champion Control
Having grasped the significance of farming and gold accumulation, let’s now take a leap into the heart of the action: combat. Understanding how to effectively control your champion and excel in combat situations is the bread and butter of League of Legends. After all, LoL is a game of strategic battles and epic confrontations. Let’s jump in!
Becoming One with Your Champion
In League of Legends, your champion is your avatar, your representative in the game’s world. As such, mastering your champion’s control is akin to a dance choreographer knowing each step of their routine intimately. Each champion has a unique set of abilities that are just waiting for you to bring to life. To truly flourish in the Fields of Justice, it’s crucial to understand these abilities and their potential uses.
Start by spending some quality time with your champion in the Practice Tool. Try out all the abilities, observe their effects, cooldowns, and energy costs. Notice the range of abilities, their area of effect, and any movement your champion makes during the casting. Just as a pianist must know each key on their instrument, so too must a summoner know their champion’s capabilities.
Mastering the Art of Positioning
Positioning is a key aspect of champion control that often separates the good players from the great ones. This refers to your champion’s location on the battlefield at any given time. Good positioning can help you deal damage while staying safe, avoid enemy abilities, and secure kills. Keep an eye on your surroundings, use the terrain to your advantage, and always have an escape route in mind.
In conclusion, gaining proficiency in combat and champion control is a satisfying journey of continuous learning and improvement. It might seem daunting initially, but remember, every summoner started where you are now. With each game, you will become more attuned to your champion, more strategic in combat, and more adept at controlling the battlefield. So, keep your spirits high and your goals in sight. The Fields of Justice await your mastery, summoner!
The Role of Objectives
Now that you’ve begun to master the art of combat and the finesse of champion control, it’s time to explore another strategic layer of League of Legends: objectives. Objectives are pivotal points of interest on the map that teams can capture or destroy to gain significant advantages over their opponents. Recognizing their role and timing can make the difference between a triumphant victory and a crushing defeat.
The Importance of Objectives
You may wonder, “Why focus on objectives when I can rack up champion kills?” Well, just as a well-rounded diet consists of more than one type of food, a well-rounded LoL strategy involves more than just defeating enemy champions. Objectives offer valuable resources and strategic advantages, serving as milestones guiding you towards victory.
The Lay of the Land
On the Summoner’s Rift, several key objectives vie for your attention. Towers guard the lanes, protecting your Nexus and hindering enemy progress. Destroying enemy towers not only brings you closer to their Nexus, but also grants your team gold and map control.
Neutral monsters like the Dragon and Baron Nashor are more challenging to defeat but offer powerful, game-changing bonuses. Securing these objectives can bolster your team’s strength, pushing the game’s momentum in your favor.
Then, there’s the Nexus – the heart of the enemy base. Destroying it is your ultimate goal, but don’t rush recklessly towards it. The journey to the enemy Nexus is a strategic path marked by smaller objectives.
Balancing Objectives and Combat
Understanding when to pursue objectives versus when to engage in combat is a delicate balancing act. Winning a team fight near the Dragon, for instance, could give your team the perfect opportunity to claim it uncontested. Alternatively, pushing for a tower might be more advantageous than chasing a low-health enemy champion.
Learning to prioritize objectives over kills, or vice versa, is largely situational and comes with experience. Communication and cooperation with your team are vital here. Remember, LoL is a team game; victory isn’t achieved by one champion alone, but by the unified efforts of all.
Becoming an Objective-Driven Player
As you venture further into the League, you’ll start to develop a sense for objectives – when to take them, when to contest them, and when to let them go. This sense is a hallmark of a seasoned player. It adds a strategic depth to the game that’s more fulfilling than simply pursuing champion kills.
In summary, objectives are the backbone of your team’s strategy in League of Legends. They steer the course of the game and offer a path to victory. Though the thrill of combat may be enticing, never lose sight of these strategic elements. Keep refining your decision-making, and your journey to become a truly adept summoner will be well within your reach.
4. Advanced Strategies
Now, we are going to tackle the higher-level strategies that separate the casual players from the truly dedicated summoners. This part is dedicated to Advanced Strategies – the culmination of everything we’ve learned so far and the tactics that will propel us forward in the Rift.
Team Composition and Synergy


Our first pitstop is understanding the critical concept of Team Composition and Synergy. This principle dictates how a group of champions can blend their strengths to overcome their collective weaknesses, forming an impactful and unified force in the Fields of Justice.
Consider your team as an ensemble of musicians, each playing a different instrument, a unique role. Now, imagine the magic that ensues when each instrument synchronizes with the rest, creating a harmonious melody. That’s precisely what we aim for in a well-composed League of Legends team. The right blend of Tanks, Damage Dealers, and Supports can pave the way to an epic victory.
Now, under the categories of tanks, DPS and support each champion can be sub-categorized by its abilities and stats as follows:


Controllers: Controllers are supportive champions who focus on manipulating the battlefield, aiding allies, or disrupting enemies. They are not designed to fight 1-on-1. They are further divided into two subclasses:
- Enchanters: They focus on amplifying their allies’ effectiveness by directly augmenting them and defending them from incoming threats. Enchanters themselves are often quite fragile and bring relatively low damage to the table, meaning they really only shine when grouped together with others.
- Catchers: They are masters of locking down single targets for extended periods of time or creating zones of threat that make traversing the battlefield a dangerous gamble for enemies.
Fighters: Fighters are durable and damage-focused melee champions that look to be in the thick of combat. They are further divided into two subclasses:
- Juggernauts: They are melee titans who relentlessly march down the opposition and devastate those foolish enough to get within their grasp. They are the only subclass who excel at both dealing and taking significant amounts of damage, but in turn they have a tough time closing in on targets due to their low range and extremely limited mobility.
- Divers: They are the more mobile portion of the Fighter class. Divers excel at singling out high-priority targets to blitz toward, immediately forcing those targets (and their teammates) to deal with the diver’s presence.
Mages: Mages are ability-based ranged champions who aim to destroy opponents through a combination of crowd control and burst damage. They are further divided into three subclasses:
- Burst Mages: They are characterized by their potential to instantly kill one or more chosen targets within the blink of an eye. Burst mages aim to single out vulnerable targets by locking them down and following up with a devastating barrage of damage from range.
- Battle Mages: They go deep into the enemy ranks and cause short-range area of effect damage, while also being close enough to the enemy that they have to put themselves into some degree of danger. Their damage is very high but often comes at intervals, and so their threat is best measured not in terms of how much damage they can deal, but rather on how long they are able to survive.
- Artillery Mages: They are the longest range mages, capable of raining down destruction from a great distance. What they provide in range and damage, they lack in crowd control and mobility, and so they are quite easy to jump on and kill if they miss their skill shots or position improperly.
Marksmen: Marksmen are ranged champions that usually deal physical damage. These champions deal sustained damage over time rather than in a short burst, and are usually the best at destroying objectives like enemy turrets or elemental drakes.
Slayers: Slayers are fragile but agile damage-focused melee champions that look to swiftly take down their targets. They are further divided into two subclasses:
- Assassins: They are agile hunters on the lookout for the perfect kill. While they excel at singling out vulnerable targets, assassins are also adept at scouting dangerous areas, avoiding enemy vision and slipping past enemy frontline and slayer threats.
- Skirmishers: They aim to shred through any nearby enemy that approaches. Because Skirmishers lack high-end burst damage or reliable ways of closing in on high-priority targets, they are instead armed with situationally powerful defensive tools to survive in the fray, along with extreme sustained damage to cut down even the most durable targets.
Tanks: Tanks are tough melee champions who sacrifice damage in exchange for powerful crowd control. They are further divided into two subclasses:
- Vanguards: They are offensive tanks. Vanguards lead the charge for their team and are specialists at getting action started. Their explosive team fight initiation seeks to catch enemies out of position while allowing allies to follow-up to devastating effect.
- Wardens: They are defensive tanks. Wardens stand steadfast, seeking to hold the line by persistently locking down any oncomers who try to pass them. Wardens keep their allies out of harm’s way and excel at disrupting enemies.
In addition to these classes, there are other attributes often used to describe and classify champions, even by members of Riot Games:
Bully: A champion with exceptional strength in the early stages of a match that they can seriously threaten, or bully, their opponents, and force them to play defensively.
Carry: A champion who becomes powerful enough as a match progresses so as to be able to seemingly win games single-handedly, thereby “carrying” the rest of the team on their back.
Hypercarry: A more extreme version of a carry, a hypercarry is a champion whose late-game strength is assumed to be so powerful that they eventually eclipse any other non-hypercarry in power.
Jungler: A champion who can successfully thrive on the jungle’s resources. The jungler attribute is dependent on certain champion characteristics, such as innate toughness, sustained early damage, self-healing, mobility, crowd control, or burst damage.
Pusher: A champion who can quickly kill minions and clear minion waves, thereby “pushing” their lane towards enemy structures and enabling their destruction.
These classes and attributes are not mutually exclusive, and many champions can fit into multiple categories based on their abilities and the way they are played.
Beyond just filling these roles, synergy is about how these champions can collaborate their abilities for maximum effect. Certain champions naturally pair well together, their abilities complementing each other to create lethal combos. Think about Yasuo and Malphite. Malphite’s knock-up ability enables Yasuo to unleash his powerful Last Breath ultimate, causing massive devastation.
Moreover, remember to factor in your team’s scaling potential. While some champions are designed to dominate early game and apply pressure, others gradually power up to be the deciding factor in the later stages. An ideal team strikes the balance between early-game strength and late-game prowess, managing threats throughout the game.
In essence, Team Composition and Synergy boil down to strategic selection and collaboration. The choice of champions, understanding of their strengths and weaknesses, and knowledge of their scaling can be pivotal. Remember, it’s not just about the individual performance but the orchestra that wins the game. So let’s select wisely, strategize, and synergize.
Importance of Vision and Map Awareness
Next on our advanced strategies journey, we’ll tackle the importance of vision and map awareness, a fundamental aspect that can dramatically elevate your gameplay and lead your team to triumph.
Imagine playing chess, but you can only see your pieces. It’s hard, right?


Similarly, in League of Legends, playing without adequate vision is akin to playing blindfolded. With proper vision, you can spot potential threats, exploit enemy weaknesses, and make informed decisions, which are integral to clinching the victory.
So, how do you achieve effective vision control? The most basic tools at your disposal are wards. These friendly little light posts reveal a portion of the map, giving you precious information about the enemy’s whereabouts.
You’ve got three types –
Strategic ward placement is key. Prioritize objectives like Baron Nashor or the Dragon, jungle paths, and river entrances. Regularly warding these areas provides valuable information about enemy movements, helping you anticipate their strategies and counter them effectively. Remember, a well-warded map is your best friend in the Rift.
Now, gaining vision is just the first step. The next is map awareness. You could have the entire map lit up, but it’s useless if you’re not regularly checking the minimap and adjusting your gameplay based on that information. Map awareness can warn you about an imminent gank, inform you when an enemy is missing from their lane, or even show you opportunities for objectives or kills.
It’s crucial to remember that vision and map awareness isn’t just the responsibility of the support or the jungler – it’s a team effort. Everyone should be warding, clearing enemy wards, and maintaining an eye on the map to make collective decisions.
In summary, vision and map awareness form the bedrock of strategic play in League of Legends. By lighting up the map and keeping an eagle eye on the state of the game, you’ll be making informed decisions that could very well lead your team to victory. So grab some wards, glance at that minimap, and remember – knowledge is power!
Understanding the Meta
So, we’ve just unraveled the ins and outs of vision and map awareness, haven’t we? We’re getting a hang of the Rift’s hidden nooks and crannies and starting to really get a sense of where we are and where everyone else might be. Feels good, doesn’t it? But, guess what? This League of Legends adventure we’re on has another thrilling chapter. Yes, you guessed it! Now it’s time to dive into the deep end of the pool, the enigma we all love (and sometimes love to hate) – the Meta! This part might feel like stepping into a party wearing last season’s clothes, but no worries! Together, we’re about to become the trendsetters of the Rift. Let’s roll up our sleeves and make some waves in this ever-changing Meta world, shall we?
So first off, let’s tackle the big question: what on Runeterra is the Meta? Well, in the simplest of terms, the Meta, short for metagame, is the game beyond the game. It’s the whispered secrets about the strongest champions, the go-to strategies, and the items everyone wants in their inventory. Think of it like the current trend or fashion in the game world, a dynamic guidebook for that extra edge in your matches.
But why should we care about the Meta? It’s a fair question, especially when we’re perfectly happy with our Garen Top, thank you very much. Well, understanding the Meta gives you a strategic advantage. It helps you anticipate your enemies’ moves, tailor your champion picks and items, and ultimately, play the game more efficiently. So, while you may love Garen and his mighty Judgement, you might find that sometimes, there’s a different champion who could strut down the top lane runway with a bit more pizazz.
Now, here’s the really fun part: the Meta isn’t some ancient stone tablet. It’s a living, breathing entity that changes just as often as your ADC blames you for not warding. Yep, that often. But don’t let this intimidate you. Just as we embrace the ever-changing tides in the Rift, we can learn to ride the wave of the Meta, turning its changes into our opportunities.
But remember, while the Meta is crucial, it’s not the be-all and end-all of LoL. After all, where would we be without our off-meta picks and surprise strategies? Playing according to Meta is smart, but sometimes, playing according to your heart is where the real fun is. So go on, pick that Teemo Top, rush that full AP Ashe. We won’t judge!
So folks, are we ready to tackle this Meta head on? With a dash of patience, a smidge of practice, and maybe a pinch of salt from the enemy mid-laner, we’ll soon be navigating these Meta waters like seasoned captains. After all, we’re in this wild Rift ride together! So let’s gear up, lock in, and give ’em a game they won’t forget.
Tips for Climbing the Ranked Ladder
With an understanding of team composition, the power of vision, and the ever-changing meta under our belts, we’re already way ahead of where we started, aren’t we? Now, it’s time to talk about something near and dear to all our hearts: climbing that ranked ladder.
Now, friends, I won’t lie to you – climbing the ranked ladder in League of Legends is no walk in the park. It’s a journey. It’s a test of skill, strategy, and sometimes, how well we can keep our cool when our mid-laner decides to go AFK because someone took their blue buff. So buckle up, because we’re about to embark on the rocky road to ranked success!
First up, let’s chat about consistency. “Consistency?” you say, “That’s your groundbreaking tip?” Bear with me here. Consistency is key to improvement in any area, not just League of Legends. Make sure you’re playing regularly, but also wisely. A hundred games played mindlessly won’t make you better – in fact, they might just cement bad habits. So when you play, play with purpose. Work on one thing at a time. Maybe today, you’re focusing on hitting 80 CS by 10 minutes. Maybe tomorrow, you’ll work on warding key points in the river. Whatever it is, keep at it until you get it down.
Second, find your pool – your champion pool, that is. We all love to try out new champions, especially when they’re on free rotation. But when you’re serious about climbing, it’s time to narrow down your champion pool. Pick two or three champions in your preferred role, and one or two for your secondary role. Then, get to know them. Their strengths, their weaknesses, the perfect time to go all in, and when it’s better to hang back. Mastering a few champions will do more for your climb than being mediocre at a lot.
Lastly, don’t let losses get you down. I know, I know, easier said than done. But listen, even Faker has off games. Take each loss as a learning opportunity. Did you get caught out without vision? Did the enemy jungler live in your lane? Identify what went wrong, and work on that in your next games.
Remember, the journey up the ranked ladder isn’t a sprint. It’s a marathon. It’s about getting better, game by game, step by step. Keep these tips in mind, keep a positive attitude, and remember, we’re all in this together. See you at the top!
Dealing with Challenges and Setbacks


Alright, mates we’ve dished about everything from how to synergize with your team to conquering the ever-evolving meta, and, heck, we even tackled how to shimmy up that daunting ranked ladder. But, we all know the road to Summoner’s glory isn’t a breezy skip through the park. There’ll be bumps, pitfalls, and, yes, even a tumble or two. But hey, that’s the game, right? And the sweet taste of victory wouldn’t be as satisfying without them. So, let’s have a chinwag about how to handle these setbacks and keep our cool.
First up, remember we all have those “I-want-to-throw-my-computer-out-the-window” games. Everyone. Yes, even that pro player who seems to score pentakills as easy as breathing. We all have our off days, and guess what? It’s part of the fun. You can’t appreciate the highs without the lows.
Next, keep an eye on that pesky tilt. Tilt’s that annoying friend who comes over uninvited, drinks all your soda, and leaves a mess. It clouds our judgment, leads to riskier plays, and worst of all, can turn us into those toxic keyboard warriors we all love to mute. Spotting when you’re starting to tilt is half the battle. Take a breather, step away if you need to. It’s a game, pals, don’t let it ruin your day!
But, what about when you’re on a losing streak? Well, dust yourself off and get back up, because every defeat is a lesson in disguise. Review your games, learn from your mistakes. Maybe you’ve been channeling your inner Leroy Jenkins a bit too much, or perhaps your map awareness has been…well, lacking. Turn each setback into a step forward.
And for those challenges that seem as massive as Baron Nashor himself? Don’t forget, you’ve got a community at your back. Reach out! Seek advice, watch guides, hire a coach. Our LoL family is brimming with players who’ve trudged through the same mud and made it out the other side.
Remember, folks, each obstacle is just a disguised opportunity. These hurdles shape you as a player. They refine your skills, harden your resolve, and hone your strategy. So, don’t back down. Embrace the challenge. We’re all here, rallying behind you. You’ve got this, summoners!
5. FAQs and Additional Resources
So, you’re just starting, huh? There’s no ultimate answer to this question, it all boils down to your style. But, hey, let’s not make it complicated at first, right? Champions like Garen, Ashe, or Master Yi are pretty simple and fun. Their abilities are straightforward, letting you focus on the bigger picture instead of juggling complex abilities.
Well, my friend, there’s always the good ol’ in-game store. Grab champions using Blue Essence, which you’ll earn just by playing and leveling up. But if you’re feeling a bit impatient, you can shell out some real-world money for Riot Points. And if you’re the gambling type, loot boxes might surprise you with a new champion!
Whoa there, cowboy! Mana ain’t infinite! You can’t just go around spamming abilities like there’s no tomorrow. Here’s a secret: patience. Use abilities wisely, especially in the early game. And hey, certain items boost your mana regen. Check them out!
Ever wished for eyes in the back of your head? Well, that’s warding for you. Drop a ward, and bam, you’ve got vision where you otherwise wouldn’t. Spotting enemies, keeping an eye on objectives, avoiding ganks – all thanks to warding. Vision wins games, remember that!
Ah, the elusive ‘meta’. It’s like fashion trends but for League. It’s about what’s hot and what’s not in the current game scenario. But don’t sweat it too much as a newbie. Play, enjoy, and the meta understanding will come naturally.
Picture this: a deadly dance where you’re constantly on the move, hitting your enemies while staying out of their reach. That’s kiting! It’s a fancy footwork thing mainly used by ADCs to keep safe while dealing damage.
In the world of LoL, CS means Creep Score, not Crime Scene! It’s all about the minions or ‘creeps’ you’ve killed. More CS, more gold. More gold, more items. And more items… well, you get the idea.
Remember how we talked about the whole ‘team game’ thing? Well, when you go AFK, you’re leaving your team hanging. It’s like being picked last in dodgeball. Not cool, friend. So, stay in the game, or face penalties like slower queues.
Alright, folks! That’s it for this round of FAQs. Remember, every question is a step forward in our LoL journey. So keep ’em coming, and see you on the Rift!
Glossary of Common League of Legends Terms
1v1: This is like a high noon showdown in the Wild West, but in LoL. Just you and another player, duking it out to see who’s the fastest clicker in the West.
AA (Auto Attack): This is your champion’s default “pew pew” action. No fancy buttons needed, just right-click and watch the magic happen.
AAS (Attack Attack Speed): This is how fast your champion can dish out the “pew pews”. The higher the attack speed, the more it’s like your champion’s got a rapid-fire mode.
ABAM (All Blind All Mid): This is like a surprise party in the mid lane. Everyone picks their champions without seeing the others, and then it’s go time!
Ace: This is when your team wipes out the entire enemy team. It’s like being the last one standing in a game of dodgeball.
Active: This is when you’ve got an item or ability that needs a button press to work. It’s not just for show, you’ve got to put it to work!
AD (Attack Damage): This is how hard your champion can hit with their basic attacks. It’s like measuring how hard your champion can slap their enemies around.
ADAM (All Draft All Mid): This is like ABAM, but everyone gets a sneak peek at the champions before the mid lane party starts.
ADC (Attack Damage Carry): This is the champion who starts off like a little kitten but grows into a roaring lion. They might be weak early on, but give them time and they’ll carry the team to victory.
AFK (Away From Keyboard): When a player is standing still, not doing anything, they’re probably AFK. Maybe their pizza delivery arrived, or they’re having a staring contest with their pet.
Agency: This is how much a player can influence the game. If you’ve got high agency, you’re like the puppet master, pulling all the strings.
Aggro: This is when a monster or turret decides you’re the next big thing and starts attacking you. It’s like you’ve become the most popular kid in school, but for all the wrong reasons.
Alcove: These are the cozy corners in the top and bottom lanes where you can hide or launch a surprise attack. It’s like your own secret treehouse on the map.
Ali (Alistar): This is the champion who’s always ready to headbutt enemies into next week. He’s like the bouncer of the League, keeping troublemakers in check.
Ani (Anivia): This is the champion who’s cool as ice and can come back to life from an egg. She’s like the magical snow queen of the game, always ready to put enemies on ice.
AoE (Area of Effect): These are abilities that hit an area rather than just one target. It’s like throwing a water balloon in a crowd, everyone’s getting splashed!
AP (Ability Power): This is what makes your abilities hit harder. It’s like adding hot sauce to your abilities to give them an extra kick.
APC (Ability Power Carry): These are the champions who say “Who needs a sword when you’ve got magic?” They rely on their abilities to deal damage and carry the team.
AR (Attack Range): This is how far your champion can reach with their attacks. The higher the range, the more it’s like your champion’s got extendable arms. Absolutely, let’s keep the tone light, fun, and clear:
ARAM (All Random All Mid): Imagine a chaotic party where everyone’s invited, but no one knows who’s coming. That’s ARAM for you! It’s a game mode where you’re randomly assigned a champion and everyone battles it out in one lane.
Armor Pen (Armor Penetration): Ever tried to open a can without a can opener? That’s what attacking an armored enemy feels like. But with Armor Penetration, you’ve got your very own can opener, letting your attacks ignore some of your enemy’s armor.
AS (Attack Speed): This is the speed at which your champion can dish out attacks. The higher it is, the more you’re slapping, punching, or shooting. It’s like having turbo mode on in a pillow fight!
Assassin: These are the champions who are experts at sneaking up on enemies and taking them out before they even know what hit them. They’re the ninjas of the game, always ready to pounce!
Aura: This is a special effect that a champion or item can have that impacts nearby allies or enemies. It’s like walking into a room with a boombox, everyone around you can feel the beat!
B (Back): This is gamer speak for “I’m heading back to base”. It’s like telling your friends, “Hold on, I gotta run home real quick.”
Bait: This is when you trick the enemy team into thinking they can take you down, only for your team to jump out and surprise them. It’s like playing a prank on your friends, but with higher stakes!
Banana (Soraka’s basic attack): Soraka’s basic attack is lovingly called a ‘banana’ because of its shape and color. Who knew fruit could be so deadly?
Baron (Baron Nashor): This big, bad monster gives powerful buffs when defeated. It’s like the final boss in a video game, everyone wants to be the one to take it down.
Base: This is your team’s starting point on the map. It’s like your home base in a game of tag, a safe place where you can heal and shop.
BC (Black Cleaver): This item is like a sharp axe that gets even sharper with each hit, giving you attack damage and cooldown reduction, and shredding through your enemy’s armor.
BD (Backdoor): This is when you sneak into the enemy base to attack their structures while they’re busy elsewhere. It’s like sneaking into the kitchen to steal a cookie while everyone else is watching a movie.
BE (Blue Essence): This is the game’s currency that you earn by playing. It’s like getting a gold star every time you have fun!
Bear (Volibear): This is the nickname for Volibear, a champion who’s a literal bear. He’s big, he’s burly, and he’s got a roar that’ll send enemies running for the hills. If you’re into the whole “nature’s fury” vibe, Volibear is your guy!
Bench (Bench the Kench): This is a playful phrase used when Tahm Kench, a champion known for his devouring abilities, is not performing well or is not selected for a match. It’s like saying, “Sorry buddy, you’re not up to snuff today. Take a seat on the bench.”
BF (BF Sword): This stands for “B.F. Sword” (Best Friend Sword or Big Freakin’ Sword, depending on who you ask). It’s a powerful item that gives your champion a significant boost in attack damage. It’s like the protein shake of the League of Legends world, beefing up your champion’s muscles for some serious damage!
BG (Bad Game): This is gamer speak for when a match didn’t go as planned. It’s like tripping on a banana peel in Mario Kart – not your finest moment, but hey, there’s always the next race!
Blitz (Blitzcrank): This is the nickname for Blitzcrank, a champion who’s like your overly enthusiastic friend who just can’t resist pulling you into a hug… or in this case, pulling enemy champions towards him with his Rocket Grab ability. It’s all fun and games until you’re the one getting yanked!
Blue (Blue Buff/Blue Sentinel): This is the League of Legends equivalent of a refreshing energy drink. Defeat the Blue Sentinel in the jungle, and you get a buff that provides extra mana regeneration and cooldown reduction. It’s like a power-up that keeps your abilities fresh and ready to go!
BM: “Bad Manners”, bro. When someone’s acting like a total jerk in-game. Not cool.
Boosted (animal): When someone’s rank is way higher than their skill. Like, how did they even get there?
Boosting: When a high-rank player carries a low-rank player up the ladder. Usually for cash. Riot’s not a fan, though.
BoRK: Short for “Blade of the Ruined King”. It’s a sweet item for champs who love attack speed and life steal.
Bot: Could be a computer-controlled champ or the bottom lane. Context is key!
Bot game: A chill game mode where you’re up against computer-controlled champs. Easy wins, baby!
Box: Shaco’s sneaky trap. Step on it and you’re in for a surprise!
BRB: “Be Right Back”. When you gotta grab that pizza from the door.
Broken: When something in the game is just too OP. Needs a nerf, ASAP!
Bruteforce: When you just smash through the enemy with sheer force. Who needs strategy?
BT: Short for “Bloodthirster”. Gives you a ton of attack damage and life steal. Sweet!
Buff: Could be a positive effect on a champ or when the devs make a champ or item stronger. Either way, it’s a good thing!
Bug: A glitch or error in the game. Not the creepy-crawly kind.
Burst: When you drop a ton of damage on an enemy in no time. Boom!
BV: Short for “Banshee’s Veil”. Gives you magic resistance and a spell shield. No magic shall pass!
Cait: Short for Caitlyn, the sharpshooting champ who loves the bot lane.
Camp: When a player, usually the jungler, keeps picking on a specific enemy player or lane. Give ’em a break, will ya?
Cap: Short for “Cooldown Reduction Cap”. The max cooldown reduction a champ can have is 40% (or 45% with certain masteries).
Care: Short for “Be Careful”. Watch out, danger ahead!
Carry: A player or champ who’s got the power to lead the team to victory. Or the act of being that player. Either way, it’s all on you!
Cass: Short for Cassiopeia, the snake lady who rules the mid lane.
Caster: Could be a champ who deals damage with abilities, or the person commentating a game. Depends on the context.
Cat: Short for Nidalee, the champ who can turn into a cougar. She’s a beast in the jungle or mid lane.
CC: Short for “Crowd Control”. Abilities that limit a champ’s actions. Stuns, slows, silences, you name it.
CD: Short for “Cooldown”. The waiting time before you can use an ability again.
CDR: Short for “Cooldown Reduction”. The stat that reduces your ability cooldowns.
Chain CC: When you hit a champ with one crowd control ability after another. They won’t know what hit ’em!
Champ: Short for “Champion”. The character you play in the game.
Char: Short for “Character”. Just another word for a champ.
Cheese: Unconventional strategies that catch the enemy off guard. Surprise!
Cho: Short for Cho’Gath, the big, scary monster who’s often in the top lane or jungle.
Classic: The standard game mode of LoL. Two teams, five players each, one goal: destroy the enemy’s base.
Clash: A competitive game mode where teams battle it out in a tournament for rewards. Bring your A-game!
Clown fiesta: A game that’s all over the place. No strategy, just chaos.
Clutch move: A game-changing play at a critical moment. Talk about pressure!
Collapsing: When players converge on a single spot on the map. It’s about to go down!
Commit: When you decide to go all in on a fight or objective. No turning back now!
Counter gank: When you turn an enemy gank around. Surprise, it’s a trap!
Counter jungle: When you invade the enemy jungle to kill monsters and deny resources. Your jungle is my jungle now!
Counter pick: When you pick a champ specifically to counter an enemy’s champ. Checkmate!
Counterplay: Strategies or actions to counter an enemy’s strategy or champ. It’s all about the mind games.
Counterpush: When you push a lane in response to an enemy pushing a different lane. Anything you can do, I can do better!
Cover: When you defend a lane or objective that’s under threat. I’ve got your back!
Cow: Short for Alistar, the tanky support champ who’s often in the bot lane. Moo!
Crash: When your game client stops working and you disconnect. Not cool, man.
Creep: Another word for a minion, the little guys who march down each lane.
Creep block: When minions or other units get in your way. Move, I’ve got places to be!
Creeps: Another word for minions. They’re just trying to do their job!
Crown: The “Elder Dragon” buff, represented by a crown icon. Kill the Elder Dragon and the crown is yours!
CS: Short for “Creep Score”. It’s all about how many minions and neutral monsters you’ve killed.
Custom: Custom games where you can set up your own rules. Make it your own!
Cup: The “Baron Nashor” buff, represented by a cup icon. Kill Baron Nashor and the cup is yours!
Cupcake: This is a cute little trap laid by Caitlyn. Step on it and you’re in for a surprise! Or it can be Caitlyn’s nickname!
CV: Short for “Clairvoyance”. It’s a summoner spell that gives you vision of an area on the map. Peek-a-boo!
Dar: Short for Darius, the dunking top-lane champ who loves to execute enemies with his ultimate.
D: Short for “Defensive”. It’s all about protecting yourself and your team.
Def: Short for “Defend”. When you’re trying to protect your towers and base from enemy attacks.
DC: Short for “Disconnected”. When a player drops out of the game. Not cool, internet!
Dirt Dragon: Another name for the Earth Dragon. It gives you bonus damage to objectives and towers. Rock on!
Debuff: A negative effect on a champ. It’s like the opposite of a buff.
Deny: When you prevent the enemy from getting gold or experience. Denied!
Dive: When you go under an enemy tower to attack an enemy champ. It’s risky, but it can pay off!
Dodge: When you avoid an enemy attack or ability. Matrix style!
Dog: Short for Nasus, the top-lane champ who loves to stack his Siphoning Strike for late-game power.
Donger: Short for Heimerdinger, the brainy champ who loves to set up turrets and outsmart his enemies.
DoT: Short for “Damage Over Time”. It’s like a slow burn that keeps hurting the enemy.
DotA: “Defense of the Ancients”, the game that inspired LoL. It’s like LoL’s older cousin.
Double: Short for “Double Kill”. When you kill two enemy champs within a short time. Double trouble!
DPS: Short for “Damage Per Second”. It’s all about how much damage you can dish out quickly.
Drag: Short for “Dragon”. It’s a big, scary monster that gives your team bonuses when you kill it.
Drain effect: When an ability heals you for a portion of the damage it deals. It’s like stealing life!
Drain tank: A champ that heals for a portion of the damage they deal, allowing them to survive in fights. They’re like vampires!
Dubstep Ignite: When you use Ignite and then dance around your enemy. Drop the beat!
Early game: The first part of the match, when everyone’s still leveling up and farming. It’s just the beginning!
EC: Short for “Essence Collector”. It’s an item that gives you attack damage and ability haste.
Echo: Short for Luden’s Echo, an item that gives you ability power and a splash damage effect.
Effective health: How much damage you can take, considering your health and resistances. It’s like your real HP!
Egg: Anivia’s passive ability that turns her into an egg when she dies. If she survives for six seconds, she revives with full health. Surprise!
Elo: A rating system used in ranked play. It’s named after Arpad Elo, a chess player and physicist.
Elo hell: When you feel stuck in a low rank and can’t climb up. It’s a struggle!
Elojob: When someone else plays on your account to increase your rank. It’s against the rules, though!
ER: Short for “Essence Reaver”. It’s an item that gives you attack damage, critical strike chance, and ability haste.
Execute: When an ability or attack kills an enemy who’s low on health. Finish them!
Exp: Short for “Experience”. You gain it by killing minions, monsters, and enemy champs to level up.
Ez: Short for Ezreal, the adventurous champ who loves to poke enemies from a distance.
Face check: When you walk into a bush to see if enemies are there. It’s risky, so use your wards!
Fall off: When a champ or strategy becomes less effective later in the game. It’s all downhill from here.
Farm: When you kill minions and monsters to gain gold and experience. It’s like LoL’s version of chores!
Farm lane: A lane where the focus is on farming rather than fighting. Peaceful, isn’t it?
FB: Short for “First Blood”. The first kill of the game. It’s a race!
Fed: When a champ has a lot of kills and has become very strong. They’re eating well!
Feed: When a player keeps dying to the enemy team, making them stronger. It’s like you’re their personal buffet!
FF: Short for “Forfeit”. When you want to surrender and end the game early.
FFS: Short for “For Fiddle’s Sake”. When things aren’t going your way and you need to vent.
Flame Horizon: When you’re 100 minions ahead of your lane opponent. You’re on fire!
Flank: When you attack the enemy from the side or behind. Surprise attack!
Fog: Short for “Fog of War”. The parts of the map you can’t see. It’s spooky!
FoN: Short for “Force of Nature”. It’s an item that gives you magic resistance and movement speed.
FotM: Short for “Flavor of the Month”. The champ or strategy that’s currently popular. Get it while it’s hot!
Fourchan: A nickname for 4chan, an imageboard website. It’s not related to LoL, but you might see it in chat.
FPS: Short for “Frames Per Second”. It’s about how smoothly your game is running.
Franky: A nickname for Dr. Mundo, the tanky champ who loves to regenerate health.
Freezing: When you keep the minion wave near your tower by only last hitting minions. It’s a cool strategy!
FWotD: Short for “First Win of the Day”. You get bonus experience and Blue Essence for your first win each day. Sweet!
GA: Short for “Guardian Angel”. It’s an item that revives you after you die. It’s like a second chance!
GP: Short for Gangplank, the pirate champ who loves to blow things up with his barrels.
Gank: When you surprise attack an enemy in their lane. It’s a jungle thing!
Gap closer: An ability that helps you get close to the enemy. Get over here!
Gauntlet: Short for “Iceborn Gauntlet”. It’s an item that gives you armor, ability haste, and a slow effect on your attacks.
GG: Short for “Good Game”. It’s a nice thing to say at the end of a match, win or lose.
GG EZ: “Good Game, Easy”. It’s a rude way to say you thought the game was easy. Not cool, bro!
GGMF: Short for “Gun Goddess Miss Fortune”. It’s a skin for Miss Fortune that lets her switch weapons. Talk about versatile!
Ghosting: When you watch someone else’s game or stream to get information. It’s like spying!
GJ: Short for “Good Job”. A nice way to compliment your teammates.
GL: Short for “Good Luck”. A nice thing to say at the start of a match.
GLHF: Short for “Good Luck, Have Fun”. It’s all about sportsmanship!
Glass cannon: A champ who deals a lot of damage but is also very squishy. Handle with care!
Global: An ability that can reach anywhere on the map. Nowhere is safe!
Gold per 10: Items or runes that give you extra gold over time. It’s like a savings account!
Gold funneling: A strategy where one player gets all the gold and experience. It’s all about the carry!
Grag: Short for Gragas, the barrel-throwing champ who loves to engage fights.
Gray screen: What you see when your champ is dead. It’s a bummer.
Gutted: When a champ or item is nerfed really hard. It’s a tough break.
H: Short for “Health”. It’s all about staying alive!
Harass: When you poke and annoy the enemy in lane. It’s all about pressure!
Hard CC: Crowd control effects that completely stop actions, like stuns and suppressions. You’re not going anywhere!
Hard leash: When you help the jungler with their first monster and leave it at very low health. It’s a big help!
Hat: Short for “Rabadon’s Deathcap”. It’s an item that gives you a ton of ability power. Magic hat!
Heal bot: A champ who focuses on healing their teammates. They’re like a walking health potion!
Hec: Short for Hecarim, the speedy horse champ who loves to charge into fights.
Heim: Short for Heimerdinger, the brainy champ who sets up turrets. It’s all about the setup!
Hero: Another word for a champ. They’re the heroes of their own stories!
HF: Short for “Have Fun”. A nice thing to say at the start of a match.
Hold: When you’re trying to defend a tower or objective from the enemy. Hold the line!
Hook: An ability that pulls enemies towards you. Gotcha!
Horse: A nickname for Hecarim, the horse champ. Neigh!
Hourglass: Short for “Zhonya’s Hourglass”. It’s an item that makes you invulnerable for a short time. Time out!
I: Short for “Infinity Edge”. It’s an item that gives you a lot of attack damage and critical strike chance.
IE: Short for “Infinity Edge”. It’s an item that gives you a lot of attack damage and critical strike chance.
Ignite: A summoner spell that deals damage over time and reduces healing. Burn, baby, burn!
IMHO: Short for “In My Humble Opinion”. When you’re sharing your thoughts in chat.
Initiate: When you start a fight or engage the enemy. Let’s go!
Insec: A flashy move where you kick an enemy into your team. Named after the player who popularized it, InSec.
Instagib: When you kill an enemy in a single combo. They didn’t see it coming!
Instalock: When you quickly pick a champ as soon as champ select starts. No hesitation!
Int: Short for “Intentional Feeding”. When a player keeps dying on purpose. It’s not cool!
Invade: When you enter the enemy jungle at the start of the game to steal their monsters or get early kills. It’s a bold move!
JG: Short for “Jungle”. It’s the area of the map with neutral monsters and lots of trees.
Juke: When you dodge enemy attacks or abilities with fancy footwork. Can’t touch this!
Jungle: The area of the map with neutral monsters. It’s a wild place!
K: Short for “Kill”. It’s all about taking down the enemy!
Kappa: A term from Twitch chat used to indicate sarcasm or trolling. It’s all in good fun!
Karth: Short for Karthus, the undead champ who can kill enemies from anywhere with his ultimate.
Kat: Short for Katarina, the assassin champ who loves to jump around in fights.
KDA: Short for “Kills/Deaths/Assists”. It’s a measure of your performance in a game. Kite: When you attack while moving to keep distance from the enemy. It’s like you’re leading them on a string!
KS: Short for “Kill Steal”. When someone else gets the last hit on an enemy you did most of the damage to. Not cool, bro!
L2P: Short for “Learn to Play”. It’s a bit rude, but sometimes people need a nudge to improve.
Lag: When your game is running slowly or you’re having connection problems. It’s a gamer’s worst nightmare!
Lane: The paths where minions walk and most of the action happens. It’s where you’ll spend most of your time!
Lane bully: A champ who’s really strong in the early game and can pressure their opponent in lane. They’re not very nice!
Lane control: When you’re able to dictate what happens in your lane. You’re in charge!
Lane freeze: When you keep the minion wave on your side of the lane. It’s a cool strategy!
Lane phase: The early part of the game when everyone is in their lanes farming and trading. It’s the calm before the storm!
Lane swap: When players switch lanes to get a better matchup or strategic advantage. It’s all about the mind games!
Laner: A player who spends most of their time in a lane. They’re the backbone of the team!
Last hit: When you deal the killing blow to a minion or monster to get gold. It’s all about timing!
Late game: The later part of the match, when everyone’s leveled up and team fights are happening. It’s crunch time!
LB: Short for LeBlanc, the deceptive champ who loves to trick her enemies.
Leash: When you help the jungler with their first monster. It’s a team effort!
Lee: Short for Lee Sin, the blind monk champ who loves to make flashy plays.
Lethality: A stat that reduces the enemy’s armor. It’s like a can opener for champs!
LFG: Short for “Looking For Group”. When you’re trying to find people to play with.
LFM: Short for “Looking For More”. When you have a group but need more players.
Lich: Short for “Lich Bane”. It’s an item that gives your next attack extra damage after using an ability.
Life steal: A stat that heals you for a portion of the damage you deal. It’s like you’re a vampire!
Line missile: A type of skill shot that travels in a straight line. Aim carefully!
Liss: Short for Lissandra, the ice witch champ who loves to control fights with her crowd control.
LL: Short for “Last Laugh”. When you get the final kill or have the final say. Who’s laughing now?
LMAO: Short for “Laughing My A** Off”. When something’s really funny.
LMFAO: Short for “Laughing My F*ing A Off”. When something’s REALLY funny.
LMK: Short for “Let Me Know”. When you want to be kept in the loop.
LOL: Short for “Laugh Out Loud”. Also, it’s the game you’re playing!
LOMO: Short for “Laughing On My Own”. When you find something funny but no one else does.
LP: Short for “League Points”. You gain them for winning ranked games and lose them for losing.
Lulu: A champ who can support her allies with shields, speed boosts, and turning enemies into squirrels. Cute but deadly!
Lux: A champ who can control fights with her light abilities. She’s got a bright personality!
Mana: The resource used to cast abilities. It’s like magic fuel!
Map control: When your team has vision and control over large parts of the map. You’re in the driver’s seat!
Map presence: When a champ can influence different parts of the map, either through their abilities or their actions. They’re everywhere!
MIA: Short for “Missing In Action”. When an enemy champ is missing from their lane. Where’d they go?
Micro: Short for “Micromanagement”. It’s about controlling your champ and making quick, precise movements.
Mid: Short for “Middle”. It’s one of the lanes on the map.
Minion: The little guys who walk down the lanes and fight for you. They’re small but mighty!
Miss: When an enemy champ is missing from their lane. Keep an eye out!
MM: Short for “Matchmaking”. It’s the system that finds you a game and tries to match you with players of similar skill.
Mob: Short for “Mobile”. It’s about how easily a champ can move around the map.
MOBA: Short for “Multiplayer Online Battle Arena”. It’s the genre of game that LoL is.
Mod: Short for “Moderator”. They’re the people who enforce the rules in chat or on forums.
Morde: Short for Mordekaiser, the metal champ who can create a death realm and 1v1 enemies.
Morg: Short for Morgana, the fallen angel champ who can bind enemies in place and shield her allies.
MR: Short for “Magic Resistance”. It reduces the damage you take from magic attacks.
MS: Short for “Movement Speed”. It’s about how fast your champ can move.
N1: Short for “Nice One”. A nice way to compliment your teammates.
Nado: Short for tornado, often referring to Yasuo’s third Q ability, which sends out a whirlwind. It’s a breeze!
Nash: Short for Nashor, as in Baron Nashor, the big purple worm that gives powerful buffs when slain. It’s a team effort!
Nerf: When a champ or item is made less powerful. It’s a downer, but sometimes it’s necessary for balance.
Nid: Short for Nidalee, the shapeshifting champ who can turn into a cougar. Rawr!
Ninja: A champ who’s sneaky and can surprise enemies. They’re masters of stealth!
Noob: A new or inexperienced player. Everyone starts somewhere!
Normals: Non-ranked games. It’s all about having fun and trying new things!
NP: Short for “No Problem”. A nice way to respond when someone thanks you.
Nuke: When you deal a lot of damage in a short time. Boom!
OOM: Short for “Out Of Mana”. When you don’t have enough mana to cast abilities. It’s a bummer!
OP: Short for “Overpowered”. When a champ or item is too strong. It’s a blast!
Ori: Short for Orianna, the clockwork champ who controls a powerful ball. She’s got a magnetic personality!
Overextend: When you push too far without enough vision or support. It’s risky!
P: Short for “Passive”. An ability that provides a constant effect or triggers under certain conditions.
P2W: Short for “Pay to Win”. When a game gives advantages to players who spend real money. But don’t worry, LoL is not P2W!
PBE: Short for “Public Beta Environment”. It’s where new champs and changes are tested before they go live.
PD: Short for “Phantom Dancer”. It’s an item that gives you attack speed, critical strike chance, and a shield when you’re low on health.
Peel: When you protect a vulnerable ally from enemies by damaging them or by buffing your teammate. Like peeling enemies off your ally!
Pentakill: When you kill all five enemy champs within a short time. It’s the ultimate achievement!
Pet: A controllable unit that some champs can create, like Annie’s Tibbers or Yorick’s ghouls. They’re your best friends!
PFE: Short for “Pulsefire Ezreal”. It’s a skin for Ezreal that gives him a futuristic look and new abilities.
Pings: The markers you can place on the map to communicate with your team. Ping, ping, ping!
Pink: Short for “Control Ward”. It’s a type of ward that reveals and disables enemy wards and traps.
PK: Short for “Player Kill”. When you kill an enemy champ. Score!
Pls: Short for “Please”. When you’re asking nicely for something.
PM: Short for “Private Message”. When you want to chat with someone one-on-one.
Poke: When you deal small amounts of damage from a distance to whittle down the enemy. Poke, poke, poke!
Pop: When you activate an ability or item. Pop it!
Pot: Short for “Potion”. It’s a consumable item that restores health or mana over time.
Pots: Short for “Potions”. They’re consumable items that restore health or mana over time.
Pre: Short for “Premade”. When you play with a group of friends.
Proc: When an effect is triggered. It’s like setting off a trap!
Promos: Short for “Promotion Series”. When you’re trying to advance to the next rank in ranked play.
Proxy: When you farm enemy minions between their towers. It’s a risky but rewarding strategy!
Pseudo-global: An ability that can reach a long distance but not the entire map. Almost global!
Pug: Short for “Pick Up Group”. When you play with a group of random players.
PVE: Short for “Player Versus Environment”. When you’re fighting against monsters or NPCs.
PVP: Short for “Player Versus Player”. When you’re fighting against other players.
Q: The first basic ability that champs have. It’s usually the one you’ll use the most.
QSS: Short for “Quicksilver Sash”. It’s an item that removes all crowd control effects from your champ.
Quadra: Short for “Quadra Kill”. When you kill four enemy champs within a short time. So close to a penta!
QQ: An emoticon that looks like crying eyes. It’s used when someone’s complaining or feeling sad.
Rage: When a player gets angry and starts playing recklessly or typing in chat. Keep your cool!
Ragequit: When a player gets so angry that they leave the game. It’s not a good look!
Raka: Short for Soraka, the star child champ who loves to heal her allies.
Rambo: When a player tries to fight the enemy team alone. It’s brave, but not always smart!
Randuin’s: Short for “Randuin’s Omen”. It’s an item that gives you health, armor, and a slow effect on enemy attacks.
Rat: A nickname for Twitch, the plague rat champ who loves to ambush enemies.
RDC: Short for “Redemption”. It’s an item that heals allies and damages enemies in a large area.
Re: Short for “Return”. When an enemy champ comes back to their lane. They’re back!
Red: Short for “Red Buff” or “Red Brambleback”. It’s a monster that gives a buff when killed. It’s also a nickname for Vladimir, the blood mage champ.
Reset: When a champ’s ability cooldown is reduced or refreshed. It’s like a do-over!
Respawn: When a champ or monster comes back to life after being killed. They’re back in the game!
Rift: Short for “Rift Herald”. It’s a monster that helps you push lanes when slain. It’s also a nickname for Kassadin, the void walker champ.
Right-click: The main way you move and attack in LoL. Click, click, click!
RoA: Short for “Rod of Ages”. It’s an item that gives you health, mana, and ability power.
Roam: When you leave your lane to help other parts of the map. It’s like taking a little trip!
Rofl: Short for “Rolling On the Floor Laughing”. When something’s really, really funny.
Roflcopter: An even more exaggerated way to say you’re laughing a lot. It’s a helicopter of laughter!
Roflstomp: When you win a game very easily. It’s a walk in the park!
RQ: Short for “Rage Quit”. When a player gets so angry that they leave the game. Not cool!
Rylai’s: Short for “Rylai’s Crystal Scepter”. It’s an item that gives you ability power and slows enemies you damage.
S: Short for “Support”. It’s a role that helps the team with healing, crowd control, and vision.
Sated: When you’ve fully stacked a Devourer jungle item. You’re full!
Scrim: Short for “Scrimmage”. It’s a practice match between two teams.
SD: Short for “Sudden Death”. When the game ends if the next objective is taken.
Sej: Short for Sejuani, the frosty champ who loves to engage fights with her ultimate.
Shroom: Short for “Mushroom”. It’s what Teemo places around the map to damage and slow enemies. Watch your step!
Siege: When you’re trying to take down enemy towers. It’s like a castle siege!
Silence: A crowd control effect that prevents champs from casting abilities. Shh!
Skill shot: An ability that has to be aimed. It’s all about precision!
Skirmish: A small fight, usually between a few champs. It’s a scrap!
Slow: A crowd control effect that reduces a champ’s movement speed. Slow down!
Smite: A summoner spell that deals damage to monsters. It’s a jungler’s best friend!
Smurf: A secondary account used by a high-level player. They’re not really newbies!
Snare: A crowd control effect that prevents movement. You’re stuck!
Snowball: When a champ or team gets an early lead and keeps getting stronger. It’s a snowball effect!
Soft CC: Crowd control effects that impede but don’t completely stop actions, like slows and silences. It’s a gentle touch!
Solo: When you’re playing alone. It’s all about self-reliance!
Split push: When you push a lane alone while the rest of your team is elsewhere. It’s a divide and conquer strategy!
Squishy: A champ who’s easy to kill because they have low health and resistances. They’re soft!
SR: Short for “Summoner’s Rift“. It’s the main map in LoL.
SS: Short for “Missing”. It’s like MIA, but used more in Europe.
Stack: When you accumulate effects or stats over time. It’s all about the buildup!
Stall: When you try to delay the game to reach a power spike or wait for an ally to respawn. Just a little longer!
Starcall: Soraka’s Q ability, which calls down a star to damage enemies. It’s a star shower!
Stat check: When a fight is decided by who has better stats rather than who uses abilities better. It’s a numbers game!
Stealth: When a champ becomes invisible. Now you see me, now you don’t!
Sterak’s: Short for “Sterak’s Gage”. It’s an item that gives you bonus health and a shield when you take a lot of damage.
Stun: A crowd control effect that prevents any action. You’re frozen!
Sup/Supp: Short for “Support”. It’s a role that helps the team with healing, crowd control, and vision.
Sustain: When you can stay in lane for a long time by healing or regenerating health. It’s all about endurance!
SV: Short for “Spirit Visage”. It’s an item that gives you health, magic resistance, and increased healing.
Synergy: When two or more champs work well together. They’re a great team!
Tank: A champ who can take a lot of damage. They’re the front line!
Taunt: A crowd control effect that forces the enemy to attack you. Over here!
TBH: Short for “To Be Honest”. When you’re sharing your honest opinion.
TF: Short for Twisted Fate, the card master champ who can teleport anywhere on the map.
Throw: When a team loses a game they were winning. It’s a real bummer!
Top: One of the lanes on the map. It’s at the top!
TP: Short for “Teleport”. It’s a summoner spell that lets you teleport to a friendly structure, minion, or ward.
Trade: When you exchange attacks with the enemy in lane. It’s a give and take!
Triforce: Short for “Trinity Force”. It’s an item that gives you a mix of stats and a powerful spellblade effect.
Troll: When a player is intentionally being annoying or disruptive. It’s not cool!
True damage: Damage that ignores armor and magic resistance. It’s the real deal!
Trynd: Short for Tryndamere, the barbarian champ who can become invincible with his ultimate.
TT: Short for “Twisted Treeline”. It’s a 3v3 map that was removed from the game.
Turret: The structures that attack enemies in each lane. They’re your first line of defense!
Ult: Short for “Ultimate”. It’s a champ’s most powerful ability.
Underpowered: When a champ or item is too weak. It’s a downer, but sometimes it’s necessary for balance.
Unique: An effect that doesn’t stack with other identical effects. It’s one of a kind!
UP: Short for “Underpowered”. When a champ or item is too weak. It’s a downer, but sometimes it’s necessary for balance.
Vayne: A champ who can tumble around and deal true damage with her attacks. She’s a real hunter!
Veigar: A champ who can gain ability power by hitting enemies with his abilities. He’s a real powerhouse!
Vision: When you can see parts of the map. It’s all about information!
Vlad: Short for Vladimir, the blood mage champ who can heal himself and deal area damage.
Void: A place in the LoL universe. It’s also a type of magic damage.
Volibear: A champ who can flip enemies and call down a lightning storm. He’s a real beast!
W: The second basic ability that champs have. It’s usually a utility or defensive ability.
Ward: An item that gives you vision of an area. It’s all about sight!
Waveclear: When you can kill minion waves quickly. It’s all about speed!
Wombo combo: When a team uses their abilities in a combination that deals a lot of damage. It’s a real spectacle!
WP: Short for “Well Played”. A nice way to compliment your teammates.
Wraiths: A group of jungle monsters. They’re spooky!
WW: Short for Warwick, the werewolf champ who can smell low-health enemies from across the map.
XP: Short for “Experience”. You gain it by killing minions, monsters, and enemy champs to level up.
Zhonya’s: Short for “Zhonya’s Hourglass”. It’s an item that makes you invulnerable for a short time.